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Posts posted by Viktor Akselrod
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Здравствуйте.
Проверим информацию. Спасибо за отчет.
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Здравствуйте.
Спасибо за отчет.
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1 минуту назад, MoreWood сказал:
anyway the memory problem persist, I imagine it will solved with new release
All right. Still need a fix from our side.
Thank you
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5 минут назад, Stas сказал:
Проявляется. Стек трейс именно такой, как указал
Спасибо за ответ. Проверим на вашем окружении.
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Hello.
TfgAnimationHelper.HideForm(Self, [TfgAnimationOption.ReleaseOnFinish]) - this call does not close immediately form.
first plays the animation, then enqueues the deletion and only then deletes the form.
during this time fgBarcodeScanDetected may fire several more times.so it is important to prevent for double form destruction.
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Besides the bugfix, please fix the logic as follows:
procedure TFCamera.CloseForm (OK: boolean); begin if FCamera = nil then Exit; if OK and Assigned (FOnReadCode) and (fgLabCode.Text <> '-') then FOnReadCode (fgLabCode.Text); TfgAnimationHelper.HideForm (Self, [TfgAnimationOption.ReleaseOnFinish]); FCamera: = nil; end;
fgBarcodeScanDetected and TfgAnimationHelper.HideForm both are called asynchronously.
TfgAnimationHelper.HideForm with TfgAnimationOption.ReleaseOnFinish flag should not be allowed to call more than once, otherwise it will lead to double destruction of the form and memory corruption.
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Fixed in 1.9.3.0.
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Здравствуйте.
19.02.2021 в 07:46, Stas сказал:1) TfgCollectionView не отрабатывает fgCollectionView OnTapItem при наличии TfgCardPanel
Подтверждаю проблему.
19.02.2021 в 07:46, Stas сказал:2) TfgToastFactory.Show() Access Violation (появилось в 1.9.2.1 вроде)
Это не воспроизводится. Вы можете привести больше деталей относительно окружения? Проявляется ли в пустом проекте?
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I have reproduced the problem. Thanks for the report.
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Fixed 1.9.3.0.
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Hello.
There is currently no cross platform method to display PDF using FGX
Please check this thread , it can help you.
Thank you.
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Hello.
1) Which version of Delphi are you using?
2) Please attach a call stack from IDE.
3) What happens in the ReturnOkCodigo?
Thank you.
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Hello.
Thanks to all!
Regards.
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1 час назад, Stas сказал:
Посмотрите пожалуйста, пропал вызов события OnTapItem В TfgListMenu IOS
Здравствуйте.
На всякий случай: HitTest=True ?
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Исправлено в 1.9.2.0.
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On 1/4/2021 at 4:19 PM, Michal said:
When SweepAngle is 360 (full circle) it is not drawn
Fixed in 1.9.0.0.
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Hello, Michal.
5 hours ago, Michal said:If you do moveto(0 0), lineto (100 100) and then lineto (200 200) second line will be drawn from 0 0 to 200 200 not from 100 100 to 200 200.
M0,0 L100,100 200,200 is one diagonal line, nothing is visually clear.
M0.0 L100.0 200,200 will be much clearer - here you will see a triangle.3 hours ago, Michal said:Maybe it is a control point?
This happens because when two bezier curves go in a row, the first control point is taken not from the "pen position", but
QuoteThe first control point is assumed to be the reflection of the second control point on the previous command relative to the current point. (If there is no previous command or if the previous command was not an C, c, S or s, assume the first control point is coincident with the current point.) (x2,y2) is the second control point (i.e., the control point at the end of the curve).
In order not to break the path and start drawing a second bezier curve from the "pen position" you can replace MoveTo with LineTo.
path:=TfgPath.Create; path.MoveTo(10,10); path.AddSmoothCurve(PointF(40,10),PointF(40,20)); path.LineTo(40,20); // !!! path.AddSmoothCurve(PointF(80,10),PointF(120,50));
Result (bottom image):
Thank you.
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Hello, Michal.
The fill is applied to closed subpaths. The command MoveTo interrupts the current subpath and the next command starts a new subpath.
Please, try to remove all MoveTo commands and check the result.
In most cases, it makes no sense to use the MoveTo command explicitly, since the pen will be at the end point of the last command.Thank you.
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Исправлено в 1.8.0.0
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2 минуты назад, Александр Клопоцкий сказал:
Все классы, связанные с анимацией перенесли в Android.Api.Animations.
Спасибо за уточнение.
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Исправлено в 1.8.0.0.
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Здравствуйте.
Подтверждаю проблему.
Постараемся исправить в ближайшее время.
PS строки Bitmap.Canvas.EndPaint; и Bitmap.SaveToFile(filename); надо как минимум поменять местами
PPS try finally поставить между конструктором и деструктором для надежности.
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18 минут назад, Stas сказал:
Ну, маркер добавился.
Имелось ввиду, что управление маркерами пока не реализовано через объект TfgMapMarker.
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Hello.
We expect a version 1.6.0.0 today.
Thank you.
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Assets Manager: проблемы импорта с material.io
in Closed
Posted
Исправлено 1.9.3.0.