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Found 14 results

  1. Download : setup_1.4.2.0_release.eng.zip Release d ate: 23 July 2020 Changelog: * New phone dialer services is developed FGX.PhoneDialer: - Before calling, you must request the 'android.permission.CALL_PHONE' permission via TfgPermissionService. - If you would like to make a call, just invoke TfgPhoneDialer.Call('Phone number'). - New demo sample is added: "System services" -> "Phone call" * New types of TfgDialogs were implemented: - TfgDialogs.InputBox is for inputting one text value. - TfgDialogs.InputQuery is for inputting several text values. * Java-Delphi bridge: - New methods for string conversions were added String <-> JUri (JUriToString, StringToJUri). - Fixed a memory leak when using Java listeners that could cause the application to crash when closing in certain situations. * TfgCamera: - Fixed issue with taking photo on some android devices. - [Demo] CameraPhotoDemo cannot take photo https://forum.fgx-native.com/topic/327-demo-cameraphotodemo-cannot-take-photo/ * TfgEdit: - Displaying Color value in Object Inspector is fixed, now it shows name of default theme asset. * TfgDateEdit, TfgTimeEdit: - Fixed the margins of the date selection button in the designer. Now the component looks the same in the designer as it does on the device. * TfgListMenu: - Fixed a bug using TfgListMenu on 10.4 that caused the app to crash. * TfgPageControl: - PageControl Swipe does not work if.. https://forum.fgx-native.com/topic/342-%D0%BD%D0%B5-%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D0%B5%D1%82-pagecontrol-swipe-%D0%B5%D1%81%D0%BB%D0%B8/ * Assets manager: - Deleting the assets Manager is now safer. If the user forgot to delete forms instances when closing the app, this may cause problems deleting the FGX Native platform. Now, in this situation, it will print a message about this in the log. * New demo samples: - "Android Api" -> "Share service" - "System services" -> "Phone call" * System permissions service: - The new method TfgPermissionService.CheckPermissionOrRaise was added and designed to check the class invariant.
  2. Download : setup_1.4.1.0_release.eng.zip Release d ate: 2 July 2020 Changelog: * Added support RAD Studio 10.4
  3. Download : setup_1.4.1.1_release.eng.zip Release d ate: 7 July 2020 Changelog: * Android-64 bit libraries paths were fixed for 10.4. * TfgTimer: - When timer is stopped, application raises "Invalid Pointer" exception. Fixed. https://forum.fgx-native.com/topic/386-tfgtimer-timer-demo-error-error/ * Java-Delphi bridge: - TJavaLocal had additional overloaded constructor for possibility disable interface reference counting for listener. * Designer: - Project wizard creator appearance were fixed for RAD Studio 10.4.
  4. Download: setup_1.2.0.0_trial.eng.zip Release d ate: 16 May 2020 Changelog: ~ Loss of backward compatibility: - Assets: Renamed TfgBitmapInfo.BitmapSource -> Source. - Assets: Renamed TfgBitmapInfo.TfgBitmapSource -> TfgSource. - Assets: The public constructor is moved from TfgAsset to protected section. - Assets: GetAssetsNames returns TArray<TfgAssetName>, not a TArray<string> - Assets: Now the method of theme name normalization is a part of record helper of TfgThemeName. * Assets manager: - Dynamical saving operative memory: - Added a new method TfgAsset.ReleaseFromMemory. It is responsible for unloading from memory, heavy data associated with the resource. For example, if you no longer use an image resource, then this method will allow you to unload the bitmap from memory, thereby freeing up RAM for the system. - Now the Assets Manager can automatically unload resources from memory that are no longer used. This is the responsibility of setting TfgAssetsManager.AutoreleaseOptions.Enabled, which is disabled by default. - If you want to prevent a asset from being unloaded from memory, you can do this via the new OnShouldReleaseFromMemoryEvent event. - Now the asset takes into account the number of active clients - those who directly use the resource. All components automatically work in the "Acquire-Release" resource paradigm via the new TfgAsset.Acquire and TfgAsset.Release methods. - For dynamically added graphics assets in the runtime provided for the discharge of such resources on disk. This is the responsibility of the following settings: TfgAssetsManager.AutoreleaseOptions.DumpTarget. - Added new demo sample: "Assets" -> "Images" -> "Releasing image from memory" - Fixed memory leaks, which may have occurred when the BitmapSet resource was physically deleted. - Added more xml-documentations. - General improvements in internal implementation that are not visible to the eye. * New project wizard: - Added page for selecting a template for the new project. Two templates are currently available. Further the list will be expanded.. * TfgPageControl: - Added a new method TfgPageControl.GoToPage for animated tab selection based on the index.
  5. Download : setup_1.4.0.1_release.eng.zip Release d ate: 1 July 2020 Changelog: * Using CheckBox and RadioButton leads to application crash.
  6. Download : setup_1.4.0.2_release.eng.zip Release date: 2 July 2020 Changelog: * Updated library versions for Delphi Rio
  7. Download : setup_1.4.0.0_release.eng.zip Release d ate: 1 July 2020 Changelog: ~ Loss of backward compatibility: - Regenerated Android Api headers files: Android.Api.*.pas. - The Migration instruction is available here: https://forum.fgx-native.com/topic/364-%D1%80%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE-%D0%BC%D0%B8%D0%B3%D1%80%D0%B0%D1%86%D0%B8%D1%8F-%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F-%D1%81%D1%82%D0%B0%D1%80%D0%BE%D0%B3%D0%BE-android-%D0%BC%D0%BE%D1%81%D1%82%D0%B0-%D0%BD%D0%B0-%D0%BD%D0%BE%D0%B2%D1%8B%D0%B9 * TfgForm: - The specified color in the design-time System SystemStatusBar.BackgroundColor did not change the color in the runtime. Fixed. * Android-Delphi bridge: - The principle of operation of the bridge has been changed. Now the class wrapper is only used for accessing class members and creating instances of Java classes. - Now all Java object wrapper methods accept an interface type, not a class type, as was previously the case. - The Migration instruction is available here: https://forum.fgx-native.com/topic/364-%D1%80%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE-%D0%BC%D0%B8%D0%B3%D1%80%D0%B0%D1%86%D0%B8%D1%8F-%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F-%D1%81%D1%82%D0%B0%D1%80%D0%BE%D0%B3%D0%BE-android-%D0%BC%D0%BE%D1%81%D1%82%D0%B0-%D0%BD%D0%B0-%D0%BD%D0%BE%D0%B2%D1%8B%D0%B9 * Android Api: - New headers for some Android Api classes were added. Extended java.lang.Class methods list and added new headers for android.widget.NumberPicker. - All headers files were translated on using Delphi interfaces. - The old deprecated headers are not compatible with 1.4.0.0. - FGX.Helpers.Android were extended with new set of helpers methods for quick conversion Delphi types and Java types. - Existing methods set were extended with new set of methods, which works with array types. - All deprecated methods in Android API now are marked as deprecated and includes information about Android API version, when method was deprecated. * TfgControl.HitTest: - #178 [HitTest] HitTest is broken https://gitlab.com/y.brovin/fgx/-/issues/178 - #497 CardPanel OnTap is invoked, when HitTest=false and not invoked, when HitTest=true https://gitlab.com/y.brovin/fgx/-/issues/497 - #367 [TfgCardPanel] Event OnTap is invoked, when HitTest = False https://gitlab.com/y.brovin/fgx/-/issues/367 - #8 [HitTest] [OnTap] HitTest is not accounted in child controls https://gitlab.com/y.brovin/fgx/-/issues/8 - OnTap on form https://forum.fgx-native.com/topic/86-ontap-%D0%BD%D0%B0-%D1%84%D0%BE%D1%80%D0%BC%D0%B5/ - HitTest doesn't work https://forum.fgx-native.com/topic/341-hittest-%D0%BD%D0%B5-%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D0%B5%D1%82/ * Localization: - Now The assets designer generates localized Assets.Consts.pas file version. Migration instruction from 1.3.0.0 -> 1.4.0.0:
  8. Download : setup_1.3.0.0_release.eng.zip Release d ate: 13 June 2020 Changelog: * TfgCamera: - Fixed random crashes of the camera. - Significantly accelerated camera performance with TfgCameraPreview. - Camera Architecture is improved. - Now you can get the camera characteristics: the rotation angle of the camera sensor and the list of supported resolutions for the buffer of the specified format. - More diagnostics log for future issue investigations. * TfgCameraPreview: - TfgCameraPreview is container now, and developers can put into other controls. - Fixed problem with incorrect aspect ratio of preview. - Significantly accelerated the performance of preview. - #456 [Suggestion] Add ImageMode for TfgCameraPreview. New property DisplayMode is added. https://gitlab.com/y.brovin/fgx/-/issues/456 * TfgBarcodeScanner: - Significantly improved the implementation of the scanner. On some Android devices, API-guaranteed buffer parameters were not actually supported on Android. Especially for such cases, the scanner now supports 3 additional buffer formats (YV12, NV16, NV 21) + 1 customized one (YUV_420_888), this should negate all cases when the scanner does not work on users devices. - #478 BarcodeScanner doesn't work on honor 20 pro https://gitlab.com/y.brovin/fgx/-/issues/478 * TfgMap: - Added a new event TfgMap.OnCameraChanged that is called when the camera movement ends. - Added new methods for coordinate conversions (Geographic coordinates and local control coordinates) TfgMap.CoordinateToPosition, TfgMap.PositionToCoordinate. - TfgMap.onTouch is implemented. * TfgEdit: - Added new property TfgEdit.BorderStyle for disable control decoration. * TfgMemo: - Added new property TfgMemo.BorderStyle for disable control decoration. * TfgCheckBox: - #495 [TfgCollectionView] [TfgCheckBox] When you select a checkbox, the color of another checkbox is changed. https://gitlab.com/y.brovin/fgx/-/issues/495 * Android Api: - Slightly expanded headers for the Android Api. * Localization: - Translated the drop-down window of the object inspector that helps you select the asset name. - Translated a message about closing the assets designer. * Java libraries manager: - Custom Android libraries are now stored with relative paths. * Java services manager: - Android services information are now stored with relative paths. Now designer will try to use relative paths instead of absolute. * Assets. Dynamic memory savings: - Sometimes The usage of TfgImage.DefaultImageName with TfgImage.ImageName could lead to double counting asset, so it didn't allow asset to be unloaded from memory. Fixed * Demo projects проекты: - "Components" -> "TfgCamera" -> "Camera". Demo appearance is refreshed also dynamic interface adaptation for different device orientation is added.
  9. Download : setup_1.2.1.0_release.zip Release d ate: 30 May 2020 Changelog: * Support for Android services: - The IDE has a new wizard for managing connected Android services. It's available via main menu "Project" -> "FGX Android Services" - You can add followed service kinds via Android service manager: 1. Android Service with native part in so-library written on Delphi. 2. Classical Android service without native part. - The Manager automatically writes all the necessary information about the service in the Android manifest. - Now you can use service projects written for FMX in FGX Native. However, only if they don't use FMX. - You can user Android API from RTL or from FGX Native. Both bridges are supported. - Android service can be created by the same way as for FMX: http://docwiki.embarcadero.com/RADStudio/Sydney/en/Creating_Android_Services - General information about Android services is available in official Android documentation: https://developer.android.com/guide/topics/fundamentals/services?hl=ru - Android services supports FGX Native core. So you can use Toasts, timers and other FGX Native features. * Improvement in Java-Delphi bridge: - The work of Java listeners has been slightly accelerated. - Full support for working in Android services. - Internal improvements. * Other general improvements: - Removed the dependency of the timer implementation on the FGX Native ctivity. Now the timer can be used in Android services. - Now the registration of platform core services in Android is based on whether it is an Android activity or an Android service. - The dependency on Android activity is removed from the implementation of timers. Timers can now be used in Android services. However, you need to keep in mind that in the services of the timers should not be used for long-term operation. Since Android is slow down timers, which leads to them falling asleep after a certain period of time.
  10. Download: setup_1.1.6.2_trial.zip Release d ate: 9 May 2020 Changelog: * Project building: - In some cases apk android application didn't have classes.dex. Fixed. * Deployment: - Fixed deployment issue with non generating special xml files (strings.xml, colors.xml, provider_paths.xml) related to Push-notification and security file sharing. * TfgListMenu: - Added new properties: "Tag" and "TagObject" to TfgListMenuItem for storing user's data. * TfgNavigationBar: - Added new properties: "Tag" and "TagObject" to TfgNavigationBarButton for storing user's data * Assets designer: - Sometimes when saving assets, the image of the mask was lost. Fixed.
  11. Download: setup_1.2.0.0_release.zip Release d ate: 9 May 2020 Changelog: ~ Loss of backward compatibility: - Assets: Renamed TfgBitmapInfo.BitmapSource -> Source. - Assets: Renamed TfgBitmapInfo.TfgBitmapSource -> TfgSource. - Assets: The public constructor is moved from TfgAsset to protected section. - Assets: GetAssetsNames returns TArray<TfgAssetName>, not a TArray<string> - Assets: Now the method of theme name normalization is a part of record helper of TfgThemeName. * Assets manager: - Dynamical saving operative memory: - Added a new method TfgAsset.ReleaseFromMemory. It is responsible for unloading from memory, heavy data associated with the resource. For example, if you no longer use an image resource, then this method will allow you to unload the bitmap from memory, thereby freeing up RAM for the system. - Now the Assets Manager can automatically unload resources from memory that are no longer used. This is the responsibility of setting TfgAssetsManager.AutoreleaseOptions.Enabled, which is disabled by default. - If you want to prevent a asset from being unloaded from memory, you can do this via the new OnShouldReleaseFromMemoryEvent event. - Now the asset takes into account the number of active clients - those who directly use the resource. All components automatically work in the "Acquire-Release" resource paradigm via the new TfgAsset.Acquire and TfgAsset.Release methods. - For dynamically added graphics assets in the runtime provided for the discharge of such resources on disk. This is the responsibility of the following settings: TfgAssetsManager.AutoreleaseOptions.DumpTarget. - Added new demo sample: "Assets" -> "Images" -> "Releasing image from memory" - Fixed memory leaks, which may have occurred when the BitmapSet resource was physically deleted. - Added more xml-documentations. - General improvements in internal implementation that are not visible to the eye. * New project wizard: - Added page for selecting a template for the new project. Two templates are currently available. Further the list will be expanded.. * TfgPageControl: - Added a new method TfgPageControl.GoToPage for animated tab selection based on the index.
  12. Download: setup_1.1.6.2_release.zip Release d ate: 9 May 2020 Changelog: * Project building: - In some cases apk android application didn't have classes.dex. Fixed. * Deployment: - Fixed deployment issue with non generating special xml files (strings.xml, colors.xml, provider_paths.xml) related to Push-notification and security file sharing. * TfgListMenu: - Added new properties: "Tag" and "TagObject" to TfgListMenuItem for storing user's data. * TfgNavigationBar: - Added new properties: "Tag" and "TagObject" to TfgNavigationBarButton for storing user's data * Assets designer: - Sometimes when saving assets, the image of the mask was lost. Fixed.
  13. Download: Release d ate: setup_1.1.6.1_release.zip 7 May 2020 Changelog: * IDE designer: - When user adds new form into project, it becomes main form. Fixed. https://forum.fgx-native.com/topic/259-%D0%BF%D0%BE%D1%80%D1%8F%D0%B4%D0%BE%D0%BA-%D1%84%D0%BE%D1%80%D0%BC-%D0%B2-%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82%D0%B5 * Android manifest generation: - When IDE generates the Android manifest, permissions that are disabled in the inherited configuration were enabled in manifest. * Assets designer: - Fixed a rare error saving resources in the asset designer. The error occurred in Windows when using Visual SourceSafe, which creates hidden, protected operating system files in folders with resources. As a result, such files cannot be deleted due to access rights limitations. https://forum.fgx-native.com/topic/252-%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D0%BE%D1%82%D1%80-%D1%80%D0%B5%D1%81%D1%83%D1%80%D1%81%D0%BE%D0%B2-%D0%B2%D0%B0%D0%BB%D0%B8%D1%82%D1%81%D1%8F/ * TfgForm: - When using multiple forms as frames and embedding them in the same container, nested forms were not correctly aligned. Corrected. - #491 If CloseOnHardwareBack = false for nested forms and true for external forms, all nested forms are closed in turn https://gitlab.com/y.brovin/fgx/-/issues/491 * Form designer: - Fixed an bug when opening the FGX Native project automatically when starting the IDE, with the environment option enabled "Save Project Desktop when closing" https://forum.fgx-native.com/topic/88-%D0%BE%D1%88%D0%B8%D0%B1%D0%BA%D0%B0-%D0%BF%D1%80%D0%B8-%D0%B7%D0%B0%D0%BF%D1%83%D1%81%D0%BA%D0%B5-delphi-1033-lic/
  14. Download: setup_1.1.6.0_release.zip Release date: 5 May 2020 Changelog: ~ Attention: - This release changes build system of FGX Native project, so user has to update android manifest template in FGX Native porjects. It can be done by two ways: 1. If you haven't done manual changes in AndroidManifest.template.xml, than just delete this file. It will be created again in the first project build. 2. If you did changes in AndroidManifest.template.xml, than you should merge them into manifest. * Added support for the Google AdMob advertising platform (https://admob.google.com/home/): - Added new component TfgBannerAd for showing advertising banner in your app. - Added new component TfgInterstitialAd for showing full screen advertising, which is usually used as intermediate screen. - Turn on AdMob in your FGX Native project via project settings Application -> Entitlements List -> AdMob service = True. - Documentation (https://translate.yandex.ru/translate?url=http%3A%2F%2Ffgx-native.com%2Fru%2Fadmob.html&lang=ru-en) * Assets designer: - Added a new wizard for searching and automatically adding icons from Google Material Design Icons Pack. https://forum.fgx-native.com/topic/237-%D0%BD%D0%BE%D0%B2%D0%BE%D1%81%D1%82%D0%B8-%D0%B4%D0%B8%D0%B7%D0%B0%D0%B9%D0%BD%D0%B5%D1%80-%D1%82%D0%B5%D0%BF%D0%B5%D1%80%D1%8C-%D0%BF%D0%BE%D0%B8%D1%81%D0%BA-%D0%B8-%D0%B4%D0%BE%D0%B1%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B5-%D0%B8%D0%BA%D0%BE%D0%BD%D0%BE%D0%BA-%D0%B2-ide-%D0%B2-%D0%BF%D0%B0%D1%80%D1%83-%D0%BA%D0%BB%D0%B8%D0%BA%D0%BE%D0%B2/?tab=comments#comment-946 - Select "Import icons"in the context menu of the resource tree to open the icon wizard. - Fixed small memory leaks. - Fixed bug with openning mask generation wizard. * Using external Java libraries in Android FGX Native projects: - This version adds the ability to add third-party java libraries (jar) to FGX Native projects that are compiled and embedded in your app's apk package. - Use "FGX Android Libraries" wizard for adding jar libraries. - There are two way for openning wizard: 1. Via main menu: Project -> FGX Android Libraries 2. Via context menu of "Projects" panel. Target Platforms -> Android (32/64 bits) -> Libraries -> Setup Android Libraries. - The Adding 3d party jar android libraries is important step for using Android services in FGX Native applications. * TfgApplication: - Improved handling of exceptions that may occur in user applications. Now, if a Delphi exception occurs, it will be displayed in the dialog box. In addition, it will be displayed in the device log. * TfgAssetManager: - Added new method helper TfgAssetManager.Remove for removing filtered assets by anonymous predicate. * TfgCamera: - When getting a photo from a camera, an artificial limit of 1920 x 1080 was imposed on the size of the resulting photo. Fixed. * TfgCollectionView: - #479 Bug of form inheritance with CollectionView https://gitlab.com/y.brovin/fgx/-/issues/479 * Common improvements: - Standardized names of all events and callbacks: TfgXXXEvent, TfgXXXCallback. - All demo projects have been fully checked and updated (64 demo projects).
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