Jump to content English

Yaroslav Brovin

Recommended Posts

  • Administrators

The distributive is available by request only.

Release date:

4 September 2021

Attention 🚨

We introduced new changes in logic of TfgEdit.OnChanged event. The Android invoked this event on any text changes and this event worked the same as OnChanging. Now we fixed it and the OnChanged event is invoked only, when text entering is ended: TfgEdit losted focus or user pressed Return Key. If you need to track any process changes in text field, use the OnChanging event.


FGX Android Log Viewer

A built-in viewer of device logs has appeared for Android (logcat). To start, select menu Project -> FGX Android Log Viewer



The supporting of right TfgDrawer location was added. The new property TfgDrawer.Location allows to set drawer position (Left or Right).

Improvements 🙌 


The TfgEdit offers two events for tracking text changes OnChanging and OnChanged. The first is being invoked on any text changes and allows to observe text input process. The second is invoked when text input process is ended. However, the OnChanged event worked on Android the same way as OnChanging and was being invoked on any text changes. In this release, we fixed this, and now the OnChanged event works the same on both Android and iOS platforms and is called in one of two cases:

  • Text input lost focus;
  • User pressed ReturnKey on virtual keyboard.

In addition, the virtual keyboard on the Android always has a ReturnKey button. Therefore, the user always has the way to confirm the end of the input by clicking on this button. iOS also has such a button, however, it is not available on all keyboard layouts, which creates a problem for the user about how to report that the text is fully entered. For this situation, the TfgEdit component now displays a toolbar with a text input completion button when opening the virtual keyboard.


The new overloaded methods ScrollTo(AControl) was added. It allows to scroll content to specified child control.


Now you can get array of map's objects via Markers.ToArray, Polylines.ToArray, Polygons.ToArray or Circles.ToArray and take count via new property Count.

Bug Fixes 🐛




  • When user slides TfgDrawer first time by finger, drawer visually jumped (iOS).



  • TfgScreenManager didn't account rotation angle for, if device is lay on a table (iOS).
  • Wrong applying TfgEdit.ContentPadding (iOS).
  • Like 3
Link to comment
Share on other sites

  • Create New...